Byle is the largest project I’ve developed to date, created as my final-year game project
in collaboration with four programmers and two designers.
The game features 2 gamemodes:
The primary mode is a roguelite dungeon crawler, where players battle through a corrupted city,
collecting weapons and power-ups to defeat challenging bosses.
A secondary Colosseum mode features curated enemy waves, introducing a unique boss every 10 waves,
with the ultimate goal of reaching wave 100.
My main contributions to this project include, the player controller, weapon scripts, powerup/modifier systems, and the steam integration.
I also assited all over the project with various other features such as the creation of various enemy behaviours, adding a level seeding system for generating the same maps consistantly, made the barebones leaderboard system for our table at Insomnia, and several other depreciated systems.
The link to the entire project is below and contains all of the original and current system code.